Prefabs
How To Rez
Game Design
modmaker's Resume
How to Skin
Tools Downloads
Links
News Briefing
Introduction
Learning Curve
Lith Tools Overview
Download the SDK
Installing the Tools
Dedit Basics
Your First Level
Expanding a World
Building on the Grid
KeyBoard Shortcuts
Edit Modes
Eradicating Leaks
What does the processor log tell you?
First Level Basics
Textures/Surface Flags
4 Types of Doors
Making Windows
Grates and Railings
Stairs, Lifts & Ramps
Lights, dirlights, FX
Water & Rain Volumes
Sky Boxes / Portals
A basic Trigger
The Wall Switch
Adding Pickups
Proptypes vs Props
StarlightView Mode
Muliplayer/ SinglePlayer
Second Level Intermediate
Prefab Advantage
A Prefab Deconstruct
Adding Sound FX
Hacking Device
Torchable Lock
Complex Trigger
Active Props
Light Groups
Particle FX
Client FX Light
Third Level Intermediate
AI Basics
AI Volumes and Nodes
Simple AI Alien
Character AI
Goal: Patrol
Keyframer
Coty's FAQs
Advanced Level Building
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Optimizing a level
Importing Terrain
Using the Camera
A Cinematic
Giving AI a script
Convoluted trigger
Random Events
Copyright 2001-2002 William "modmaker" Bostjan All Rights Reserved.