Prefabs
How To Rez
Game Design
modmaker's Resume
How to Skin
Tools Downloads
Links

News Briefing

Introduction

  • Learning Curve
  • Lith Tools Overview
  • Download the SDK
  • Installing the Tools
  • Dedit Basics
  • Your First Level
  • Expanding a World
  • Building on the Grid
  • KeyBoard Shortcuts
  • Edit Modes
  • Eradicating Leaks
  • World Scale
  • First Level Basics

  • Textures/Surface Flags
  • 4 Types of Doors
  • Making Windows
  • Grates and Railings
  • Stairs, Lifts & Ramps
  • Lights, dirlights, FX
  • Water & Rain Volumes
  • Sky Boxes / Portals
  • A basic Trigger
  • The Wall Switch
  • Adding Pickups
  • Proptypes vs Props
  • StarlightView Mode
  • Muliplayer/ SinglePlayer
  • Second Level Intermediate

  • Prefab Advantage
  • A Prefab Deconstruct
  • Adding Sound FX
  • Hacking Device
  • Torchable Lock
  • Complex Trigger
  • Active Props
  • Light Groups
  • Particle FX
  • Client FX Light
  • Third Level Intermediate

  • AI Basics
  • AI Volumes and Nodes
  • Simple AI Alien
  • Character AI
  • Goal: Patrol
  • Keyframer
  • Advanced Level Building

  • -nosnapnocsg
  • Optimizing a level
  • Importing Terrain
  • Using the Camera
  • A Cinematic
  • Giving AI a script
  • Convoluted trigger
  • Random Events
  •  

     

    Clients F/X Light

    • 12 potential light
    • Big hit on performance
    Be smart when you use effects. If you notice most mulitplayer maps don't have excessive bells and whistle. There is a reason for this. Slower machine run like shit on simple maps, (some people complained about lag, just because of the open Betty in Auriga, and rather than blame their system, players will blame you the map maker and the game engine. A rig that has 512 mb of ram can run anything, so there has to be a balance.

    Though these F/X are use more often in single player maps where visuals are very important, they should be use sparingly in MP.

    These can potential put a hit on processing during game play.

    Use them advisedly.

    I may add a more detailed tutorial on the use of these specifically at a later date. If we find the time.

    Use them advisedly?

    If you want to use clientFX lights I can only suggest that you use them wisely, these lights give a hit to processing in game. Use then in smaller confined areas with less polies and don't overlapp 3-4 similar effects in the same area. It may look great but slower machine user will curse you.

     
    Copyright 2001-2002 William "modmaker" Bostjan All Rights Reserved.