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  • Learning Curve
  • Lith Tools Overview
  • Download the SDK
  • Installing the Tools
  • Dedit Basics
  • Your First Level
  • Expanding a World
  • Building on the Grid
  • KeyBoard Shortcuts
  • Edit Modes
  • Eradicating Leaks
  • World Scale
  • First Level Basics

  • Textures/Surface Flags
  • 4 Types of Doors
  • Making Windows
  • Grates and Railings
  • Stairs, Lifts & Ramps
  • Lights, dirlights, FX
  • Water & Rain Volumes
  • Sky Boxes / Portals
  • A basic Trigger
  • The Wall Switch
  • Adding Pickups
  • Proptypes vs Props
  • StarlightView Mode
  • Muliplayer/ SinglePlayer
  • Second Level Intermediate

  • Prefab Advantage
  • A Prefab Deconstruct
  • Adding Sound FX
  • Hacking Device
  • Torchable Lock
  • Complex Trigger
  • Active Props
  • Light Groups
  • Particle FX
  • Client FX Light
  • Third Level Intermediate

  • AI Basics
  • AI Volumes and Nodes
  • Simple AI Alien
  • Character AI
  • Goal: Patrol
  • Keyframer
  • Advanced Level Building

  • -nosnapnocsg
  • Optimizing a level
  • Importing Terrain
  • Using the Camera
  • A Cinematic
  • Giving AI a script
  • Convoluted trigger
  • Random Events


    A Prefab Deconstruct

    • Alien Tear Vent
    • Multiple Sets
    • (hidden 0) (hidden 1)
    Study the Monolith Sample Maps. Some truly excellent mapping examples are available in the sample maps. Alley the Evac Sample Event is a great example. Made by Monolith mapper Nathan Cheevers, it is generally considered the fan favorite MP map for AVP2. Lets take a looks at a prefab.

    You can learn alot studying the professional prefabs.  Let's look at the destroyable grate.

    Set up as an Alien tear object, the grate in Alley has many components to great the illusion of metal bars being torn apart. It has three sets of bars.

    So much to learn so little time, to write the tutorials. But I'll get to them.

    Copyright 2001-2002 William "modmaker" Bostjan All Rights Reserved.